TECHNICAL SKILLS

ARTICULATE360 SUITE

FINAL CUT X

CANVAS

MICROSOFT TEAMS

GOOGLE SUITE

ADOBE CREATIVE SUITE

MOODLE

CAMTASIA

TRELLO

CANVA

GOOGLE CLASSROOM

SMARTSHEETS

BLACKBOARD

SLACK

RESEARCH ANALYSIS

 

ADULT LEARNING

NEEDS ANALYSIS

During the analysis process, data is collected from stakeholders and evaluated to determine specific needs.

IMPLEMENTATION ANALYSIS

During the implementation analysis, approaches such as RIPPLES are used to identify the resources, infrastructure, people, policies, learning, and support that affect the design of the learning experience.

ACTION MAPPING

Designs on-the-job skills practice in order to produce the results and performance goals needed within a particular department or company.

AGILE

Combines iterative and incremental process for quick design, implementation, and evaluation in collaborative environment.

ADDIE

Create course frameworks and curricula using ADDIE (Analyze, Design, Develop, Implement, Evaluate). Backward design must be used to create effective learning experiences. Data collection and analysis will occur in order to evaluate effectiveness and adapt for improvement.

GANGE'S 9 EVENTS

Uses nine instructional events to create effective plans and modules of learning. (Gain attention, Inform Students of Objectives, Stimulate Recall of Prior Learning, Present Content, Provide Guidance, Elicit Performance, Provide Feedback, Assess Performance, Enhance Retention)*

 

EVALUATION AND INTERVENTION

Kirkpatrick's Model

REACTION

What was the learner's overall experience with the content, system, and instructor?

LEARNING

Did learning occur and is it measurable? Have skills been acquired and mastered?

BEHAVIOR

What is the behavioral impact on the learner? Is the knowledge being applied in action?

RESULTS

Are their measurable results and change? Are new objectives being met?

 

INSTRUCTIONAL DESIGN HISTORY

Relevant Experience

March 2021 - July 2021

VP OF LEARNING, Y-LABS VENTURES

Design and create end-to-end curriculum and eLearning content for Y-Labs Ventures in SCRUM environment. Edit existing content and copy edit materials for courses and facilitators.


Lead team to evaluate data to improve existing systems/processes and implement effective micro-learning experiences for end users.


Develop eLearning courses and instructional materials for stakeholders that focus on engagement, retention, and application of learning. Review content and execute marketing strategies to increase interest and engagement. Design brand and content materials for all departments.

2018 - 2021

CURRICULUM LEADER,
DORCHESTER DISTRICT TWO

Evaluate existing teaching processes and identify areas of potential improvement in the curriculums dispensed. Oversee the development and rollout of revised curriculums that incorporate modernized tools for more effective learning that are both synchronous and asynchronous.


Facilitate professional development courses for educators that shares best practices on how to integrate content using LMS. Evaluate performance and adjust teachings to resolve gaps in learning and performance. Create learning modules that promote cross-cultural communication, engagement, empathy, and action in a safe learning environment dedicated to educational justice.

 

Canvas LMS • Microsoft Teams • Articulate360 • Rise & Storyline • Canva Design Pro • Adobe Creative Suite  Blackboard LMS • Moodle • Google Classroom • Office 365 • Slack • Presentations • Trello • Final Cut X • Adobe  Project Management • OneNote • Data Analysis • Rubicon • Camtasia • Google Suite • Video Editing • Research  Copy Editing • Storyboarding • SEO • Content Writing • Information Synthesis & Chunking • Modules & Courses